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- Snatcher sega cd emulator control set up 1080p#
- Snatcher sega cd emulator control set up full#
- Snatcher sega cd emulator control set up software#
- Snatcher sega cd emulator control set up 240p#
- Snatcher sega cd emulator control set up tv#
Snatcher sega cd emulator control set up software#
Software thats needed is Isobuster and any software that can convert. Its in russian though, and since neither me nor probably most of you are speaking it, and the person explaining makes the entire process more complicated than it needs to be - here is the way I ended up preparing my images: Regardless, the emulator to use is PicoDrive Standalone ( ), and the CD images have to be prepared a little to be able to play them - the following video tells you how: It could be the USB 1.0 ports on the PS2 that are the limiting factor, havent looked into that yet. Sega CD is where the PS2 struggles to keep up emulation wise.
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Snatcher sega cd emulator control set up 240p#
Using Emulators we have access to SNES and Genesis, up to Sega CD games - also running in 240p (263p).
Snatcher sega cd emulator control set up full#
Using PopStation we have access to quite a few titles of the PSX library running in full speed, most of which also render in 240p (or 263p) those also can be integer scaled 5x.
Snatcher sega cd emulator control set up tv#
(4x (the higher starting resolution of 480i deinterlaced) on an LG OLED produces a resolution that lets the TV switch into a "PC mode" (much like 1920x1200) where you have to reapply image settings (calibration settings) once more, btw, because they are handled (grouped) separately from "TV resolution" on that device.). (That said, my OLED doesnt accept the 3x scaled signal from 480i or 576i (Normally lower, I forgot the number I actually see all the time 525i I believe - (will edit, when checked)), so I only can see 2x and sometimes 4x - which look significantly less impressive. Most of them actually render in 480i - which using the OSSC cant be 5x scaled, and therefore is less impressive looking on current TVs. The game in the example is ICO, which renders at 240p natively. If I set it correctly, scanlines closer to 50% would be appropriate) doesnt look gorgeous, I dont know what else would. Its crisp, its sharp, its vibrant (OSSC takes YCbCr (limited dynamic range), and outputs full dynamic range, and does the rec601 conversion to rec709 correctly) - depending on the game I sometimes even use dynamic range set to limited on my TV crushing near blacks in the signal - but boy do some games look good doing this.Īs the resulting image is a little too sharp (jaggies, compression artefacts), we introduce fake scanlines using the OSSC - and boy, if that image (at 18% to 50% scanline intensity (I most often use 25%, but then thats with the black crush dynamic range mismatch, mentioned above.
Snatcher sega cd emulator control set up 1080p#
) lines, that can be scaled 5x to get a pretty decent 1080p image, with 3:2 aspect ratio (top and bottom cut off a bit probably - still have to doublecheck), thats not that impacted by your TVs scaling - in fact, this is what the OSSC does (although not perfectly, see tearing issue in the other thread, the tearing issue could probably be solved, by outputing 1920x1200 to my LG OLED, and then stretching the bars away (in the TVs options (stretch to all sides, with manual adjustments)) - although this will impact image quality - in 1920x1200, the tearing does not occur, but black bars are introduced.) That 240p image, integer scaled to 1080p - looks money. Regardless, the point is, that the entire image information is stored in 240 (263 (PAL). (Something in that explanation is not quite right, as interlaced is line altering - have to think it through once more. The short synopsis is, that many (/most) consoles prior to the N64 in some form or fashion used 240p-263p (could also be 270p dont know, just havent seen the resolution yet) natively, when calculating the image - and then used the characteristics of CRTs, to display an empty black line every other line (what we now sometimes try to simulate using scanlines) and thereby ended up outputting at a vertical resolution of 480 (interlaced). I bought an OSSC recently, just to play with it, and also decided, that for some reason the first old console, that I'd move back in from storage (I used emulation for everything else exclusively for years) should be a PS2 - so its the first console I'm experiencing the OSSC with, and boy what a stunner. Please also use context cues to help decide if you should tag a detail in your comments.Didnt know it was a thing - until I fell in love with it.